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	<title>October&#039;s Fools &#187; shooter</title>
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		<title>Mass Effect 2 Impressions</title>
		<link>http://octobersfools.ca/2010/03/04/mass-effect-2-impressions/</link>
		<comments>http://octobersfools.ca/2010/03/04/mass-effect-2-impressions/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 03:30:10 +0000</pubDate>
		<dc:creator>mcleodg</dc:creator>
				<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[mass effect 2]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[science fiction]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://octobersfools.ca/?p=171</guid>
		<description><![CDATA[Image by Gord McLeod via Flickr When I finished the original Mass Effect not so very long ago, I was in awe of how grand and cinematic the game felt. Knowing then that a sequel was right around the corner, I worried how it could possibly live up to what Bioware accomplished with the first [...]]]></description>
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<dt class="wp-caption-dt"><a rel="nofollow" href="http://www.flickr.com/photos/28063144@N00/4210257502" ><img title="mass_effect_sheppard_finale" src="http://farm3.static.flickr.com/2504/4210257502_3c29bde37c_m.jpg" alt="mass_effect_sheppard_finale" width="240" height="135" /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution" style="font-size: 0.8em;">Image by <a rel="nofollow" href="http://www.flickr.com/photos/28063144@N00/4210257502" >Gord McLeod</a> via Flickr</dd>
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<p>When I finished the original Mass Effect not so very long ago, I was in awe of how grand and cinematic the game felt. Knowing then that a <a rel="nofollow" href="http://en.wikipedia.org/wiki/Sequel" class="zem_slink freebase/en/sequel" title="Sequel" rel="wikipedia" >sequel</a> was right around the corner, I worried how it could possibly live up to what <a href="http://www.bioware.com/" class="zem_slink freebase/en/bioware" title="BioWare" rel="homepage" >Bioware</a> accomplished with the first one. I shouldn&#8217;t have.</p>
<p>Mass Effect 2 takes almost all of the fun that existed in the first game and amplifies it, while eliminating the tedium. In the process, they made quite a few interesting <a rel="nofollow" href="http://en.wikipedia.org/wiki/Design" class="zem_slink freebase/en/design" title="Design" rel="wikipedia" >design</a> choices.</p>
<p>The most obvious improvement is with the visuals. It actually looks like they use quite a few of the same models they used in the original game, especially for Shepard, who looks EXACTLY the way you&#8217;ll remember her (or him) if you played the first. The <a rel="nofollow" href="http://en.wikipedia.org/wiki/Shader" class="zem_slink freebase/en/shader" title="Shader" rel="wikipedia" >shaders</a> used to enhance those models are vastly improved, though; I actually gasped when I saw how good the game looks.</p>
<p>Mass Effect 2 plays very much like a shooter. In fact it may actually be more accurate to call it a shooter than a <a rel="nofollow" href="http://en.wikipedia.org/wiki/Role-playing_game" class="zem_slink freebase/en/role-playing_game" title="Role-playing game" rel="wikipedia" >roleplaying game</a> at this point. But don&#8217;t let that put you off; as good as the shooter part is, they have managed to improve the cinematic quality of the dialogue even further in this installment.</p>
<p>The characters so far (disclosure: I haven&#8217;t finished playing yet) are extremely well developed, with each getting a considerable amount of &#8220;screen time&#8221; to be fleshed out beyond generic recruits for your grand mission. Much of this screen time is optional though, a good choice on Bioware&#8217;s part as not everyone will care about getting to know these people. This is their loss, as they&#8217;re well worth getting to know.</p>
<p>I do have two complaints about the game. One of my favorite elements of Mass Effect was driving around planet surfaces. The rover you controlled was tricky to learn, but a lot of fun once mastered. It is sadly missing from Mass Effect 2, though my guess as to why is that it eliminates potential frustration at having to drive around a large area searching for minerals and other discoverables.</p>
<p>In Mass Effect 2, you locate minerals by scanning planet surfaces. This is a fine approach and would work well if you spaced it out between missions. I, naturally, failed to do this. COMPLETELY my own fault, and something I regret, as I now need quite a few minerals to complete various upgrade and research projects the game gives you. Unfortunately the process does get very dull when you do a lot of it at once.</p>
<p>Still, these are really minor quibbles with a game that in my book is an early contender for 2010&#8242;s best.</p>
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